Techno-industrial celebration, misinformation echo chambers, and the distortion cycle
An Introduction to the History of Games International Conference proceedings
Mots-clés :
histoire du jeu vidéo, historiographie, révolution, ludificationRésumé
What is the object of video game history? If we are to believe many of the journalistic accounts published in the last 20 years, the answer to that question appears to be painfully obvious.
Références
Burnham, Van. Supercade. A Visual History of the Videogame Age 1971-1984. Cambridge: The MIT Press, 2003. Print.
Dillon, Roberto. The Golden Age of Video Games. Boca Raton: Taylor & Francis, 2011. Print.
Donovan, Tristan. Replay. The History of Video Games. East Sussex: Yellow Ant, 2010. Print.
Dyer-Witheford, Nick et Greig de Peuter. Games of Empire : Global Capitalism and Video Games, University of Minnesota Press, 2009. Print.
Gaudreault, André et Philippe Marion. La fin du cinéma ?, Paris : Armand Collin, 2013. Print.
Goldberg, Harold. All Your Base Are Belong to Us. New York : Three Rivers Press, 2011. Print.
Gorges, Florent. L'Histoire de Nintendo Vol.3. Paris : Éditions Pix n’ love, 2011. Print.
Herman, Leonard. Phoenix. The Fall & Rise of Videogames. Springfield: Rolenta Press, 2001 [1994]. Print.
Jones, Steven E. et George K. Thiruvathukal. Codename Revolution: The Nintendo Wii Platform, Cambridge: The MIT Press, 2012. Print.
Juul, Jesper. A Casual Revolution: Reinventing Video Games and Their Players. Cambridge: The MIT Press, 2009. Print.
Kent, Steven L. The Ultimate History of Video Games. New York : Three Rivers Press, 2001. Print.
King, Lucien (ed.). Game On: The History and Culture of Videogames, New York : Universe, 2002. Print.
Kline, Steven, Nick Dyer-Whiteford and Greig De Peuter. Digital Play: The Interaction of Technology, Culture, and Marketing. Montreal: McGill- Queen's University Press, 2003. Print.
Lowood, Henry. « Videogames in Computer Space: The Complex History of Pong », IEEE Annals of the History of Computing, Special issue, 2009. Print.
Maher, Jimmy. The Future Was Here: The Commodore Amiga, Cambridge: The MIT Press, 2012. Print.
Montfort, Nick & Ian Bogost. Racing the Beam. The Atari Video Computer System, Cambridge: The MIT Press, 2009. Print.
Mott, Tony. 1001 Video Games You Must Play Before You Die. New York: Quintessence, 2010. Print.
Wolf, Mark J. P. (ed.). The Video Game Explosion. A History From Pong to Playstation and Beyond, Wesport: Greenwood Press, 2008. Print.
______ (ed.). Before the Crash. Detroit : Wayne State University Press, 2012. Print.
______ (ed.). Encyclopedia of Video Games. Westport : Greenwood Press, 2012. Print.
Téléchargements
Publié
Numéro
Rubrique
Licence

Cette œuvre est sous licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Pas de Modification 4.0 International.