A History of Real-Time Strategy Gameplay From Decryption to Prediction
Introducing the Actional Statement
Mots-clés :
histoire, jeu de stratégie en temps réel, énoncé actionnel, règles, mécaniquesRésumé
It is quite usual in strategy games to claim that strategies have a history of their own, chess being the canonical example (Murray 2002). The common strategies of a certain game change over time—often called the “metagame”— and can be retraced from a historical perspective. StarCraft II’s (Blizzard Entertainment, 2010-) community goes as far as to write histories of specific matchups (Alejandrisha et al. 2012), but every strategy game in some regards opens a space where gameplay can evolve.
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