Unrepresented and Under-represented Video Game History
Mots-clés :
histoire, narration, donnéesRésumé
We present history as narrative to examine cause and effect, action and consequence, and the way these shape the subject of that history. Without these, what is the point of history? The desire for narrative structure influences research; one looks for connections between events, influences, motivations, shared origins, diverging alternatives, and closure to round off with. The dangers, of course, are that we see past things differently when we retroactively identify them as precursors, see concurrent events as competing or complementary instead of coincidence, see outcomes as endpoints, and find progressions where none exist. When narrative is given center stage, the result is often more journalistic than scholarly, and less useful even though it may be more memorable.
Références
Baer, Ralph H., Videogames: In the Beginning, Springfield, New Jersey: Rolenta Press, 2005.
Herman, Leonard, Phoenix: The Fall and Rise of Videogames, Springfield, New Jersey: Rolenta Press, 1994.
Kent, Steven L., The Ultimate History of Video Games: The Story Behind the Craze that Touched Our Lives and Changed the World, New York, New York: Three Rivers Press, 2001.
Osborne, Scott, “Galaxian and Galaga”, GameSpy.com, June 1, 2001, available at http://www.gamespy.com/articles/493/493431p1.html.
Preston, Cathy, “Classic GI: Space Invaders”, Game Informer (177), January 2008, pages 108–109.
Retro Gamer Staff, “Nishikado-San Speaks”, Retro Gamer (3), Live Publishing, page 35.
Wolf, Mark J. P., editor, Before the Crash: Early Video Game History, Detroit, Michigan: Wayne State University Press, 2012.
Wolf, Mark J. P., editor, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, Westport, Connecticut: ABC- CLIO/Greenwood Press, 2012.Wolf, Mark J. P., “game genealogies” entry in Mark J. P. Wolf, editor, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, Westport, Connecticut: ABC- CLIO/Greenwood Press, 2012, pages 230-231.
Wolf, Mark J. P., editor, The Video Game Explosion: A History from PONG to PlayStation and Beyond, Westport, Connecticut: Greenwood Press, 2007.
Wolf, Mark J. P., editor, Video Games Around the World, forthcoming from MIT Press, 2014.
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