Preserving Game History at The Strong’s International Center for the History of Electronic Games

Auteurs-es

  • Jon-Paul C. Dyson The Strong Museum of Play Auteur-e

Mots-clés :

histoire, musée, The Strong Museum of Play, historiographie, préservation

Résumé

How should a museum study and preserve the history of video games? The Strong faced that question in 2006 when it began to build its collection of video games and related materials. In tackling this question, The Strong developed approaches that reflect its own particular nature and its engagement with broader trends in historiography and preservation. This experience offers a model for other institutions looking to collect, interpret, and preserve materials documenting the history of video games.

Références

Adams, George Rollie. “The Why, How, and What of a Museum of Play: An Interview with George Rollie Adams.” American Journal of Play 5.2. Web. (2013): 135-156. 20 Aug. 2013.

“Concentric Circles: A Lens for Exploring the History of Electronic Games.” International Center for the History of Electronic Games, 2008: 1-9. Web. 20 Aug. 2013.

Golinski, Jan. Making Natural Knowledge: Constructivism and the History of Science. Chicago: University of Chicago, 2005. Print.

Lowood, Henry, ed. and Devin Monnens, Zach Vowell, Judd Ethan Ruggill, Ken S. McAllister, Andrew Armstrong. “Before It’s Too Late: A Digital Games Preservation White Paper.” American Journal of Play 2.2. Web. (2009): 139-166.

Newman, James. Best Before: Video Games, Supersession and Obsolescence. New York: Routledge, 2012. Print.

Rubin, Joan Shelley. “What is the History of the History of Books” The Journal of American History 90.2 (2003): 555-575. Print.

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Publié

01/01/2014

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