Genre Troubles in Game Studies

Ludology, Agonism, and Social Action

Auteurs-es

  • Gerald Voorhees University of Waterloo Auteur-e

Mots-clés :

genre, études du jeu, ludology, agonisme, action sociale

Résumé

Cet article trace les grandes lignes d’une impasse dans les études du jeu que certains ont appelée « troubles du genre », et qui peut être attribuée aux discours universitaires ayant interrogé le concept de genre vidéoludique tout en reproduisant certains aspects du débat entre ludologie et narratologie. On peut distinguer deux axes d’argumentation et de recherche sur le genre dans le jeu vidéo : un axe ludologique dominant et une orientation agonistique, moins proéminente mais plus productive. Les avantages potentiels de l’approche agonistique pour enrichir et animer les études du genre vidéoludique sont rattachés à la communauté discursive des études du jeu ainsi qu’aux contextes intrinsèquement politiques dans lesquels le domaine se situe. Dans ce contexte, le trouble du genre n’est pas un obstacle à l’analyse générique, mais bien sa méthode.

Biographie de l'auteur-e

  • Gerald Voorhees, University of Waterloo

    Gerald Voorhees is an Assistant Professor in the Department Communication Arts at the University of Waterloo. His research is on games and new media as sites for the construction and contestation of identity and culture, and he has edited books on masculinities in games, feminism in play, role-playing games, and first-person shooter games. Gerald is co-editor of Bloomsbury’s Approaches to Game Studies book series and was managing editor of the Gender in Play trilogy in Palgrave’s Games in Context book series.

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Publié

05/01/2019

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