Bridging the Gap between Game Designers and Cultural Institutions

a Typology to Analyse and Classify Cultural Pervasive Games

Auteurs-es

Mots-clés :

Jeux pervasifs, Médiation culturelle, Jeux en réalité alternée, Typologie des jeux pervasifs, Conception de jeux pervasifs

Résumé

De nombreux jeux pervasifs ont été créés dans le domaine culturel, par exemple pour accompagner la sortie de films, de jeux-vidéos ou pour combler l'attente entre deux saisons d'une même série. Cependant, notre contribution se focalise sur les Jeux Pervasifs Culturels qui sont orchestrés dans les lieux culturels et touristiques. Nous avons pour but de proposer aux institutions culturelles et aux designers, des outils méthodologiques et conceptuels qui pourraient les assister à établir une compréhension réciproque.

Biographies de l'auteur-e

  • Diane Dufort, Université de Franche-Comté

    Diane DUFORT is a PhD Student in Information and Communication Sciences at ELLIADD laboratory, OUN team. Her main research interests include cultural heritage, pervasive games, learning activities in cultural heritage sites, Alternate Reality Games and transmedia storytelling.

  • Federico Tajariol, Université de Franche-Comté

    Federico TAJARIOL is an associate professor in Information and Communication Sciences and a senior researcher (ELLIADD laboratory, OUN team) (University of Franche-Comté). His research concerns the design and the evaluation of ICT supporting human activity in augmented environments, learning activities and cultural heritage.

  • Ioan Roxin, Université de Franche-Comté

    Ioan ROXIN, is a Full Professor in Information and Communication Sciences and director of the ELLIADD laboratory (University of Franche-Comté). His main research interests concern multimedia learning systems, semantic web, and context modeling for interactive environments.

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Publié

04/01/2016