Geemu, media mix, et les études du jeu vidéo au Japon

Authors

  • Martin Picard Université de Montréal Auteur-e
  • Jérémie Pelletier-Gagnon University of Alberta Auteur-e

Keywords:

video game, japan, geemu, hobby

Abstract

It is safe and true to say that Japan’s contribution to the development of the video game industry is undeniable. Nevertheless, despite the impact of games and franchises such as Super Mario Bros. (Nintendo, 1985-), Final Fantasy (Square Enix, 1987-) or Pokémon (Nintendo, 1995-), specifics issues related to Japanese video games (terebi geemu or simply geemu in Japanese) only achieved in raising the interest of a small group of fans.

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Published

2015-12-01