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  1. Home /
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  3. No. Spécial (2016): Exploring the Frontiers of Digital Gaming

No. Spécial (2016): Exploring the Frontiers of Digital Gaming

Published: 2016-04-01

Introduction

  • Introduction Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games

    Sébastien Genvo, Carl Therrien (Auteur-e)
    1-4 (5-8)
    • PDF
    • PDF (French (Canada))

Articles

  • Century of Play 18th Century Precursors of Gamification

    Mathias Fuchs (Auteur-e)
    9-33
    • PDF
  • Football Manager Mutual Shaping between Game, Sport, and Community

    Alexandre Hocquet (Auteur-e)
    34-52
    • PDF
  • Welcome to the Dollhouse. Constructing Bodies in Crytek’s Crysis and Mattel’s Kiddle Dolls.

    Carl Therrien, Joyce Goggin (Auteur-e)
    53-70
    • PDF
  • Replaying the Lost Battles the Experience of Failure in Polish History-Themed Board Games

    Piotr Sterczewski (Auteur-e)
    71-89
    • PDF
  • Defining and Designing Expressive Games the Case of Keys of a Gamespace

    Sébastien Genvo (Auteur-e)
    90-106
    • PDF
  • Differentiating Serious, Persuasive, and Expressive Games

    Gabrielle Trépanier-Jobin (Auteur-e)
    107-128
    • PDF
  • Bridging the Gap between Game Designers and Cultural Institutions a Typology to Analyse and Classify Cultural Pervasive Games

    Diane Dufort, Federico Tajariol, Ioan Roxin (Auteur-e)
    129-152
    • PDF
  • World of Warcraft Dramaturgical Approach a Drama that Plays with its Own Limits

    Victor Cayres, Adolfo Duran (Auteur-e)
    153-170
    • PDF

Information

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Language

  • English
  • français

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