Formation et développement des cultures autour de la « Geemu ongaku » (1980-1990)
Keywords:
video game, music, Japan, arcade, Dragon QuestAbstract
This article attempts to analyze the history and diffusion of the "game ongaku" (or video game music) in Japan. Despite their essential role in the formation of a Japanese video game music culture, two themes, scarcely addressed in Western research, guide this analysis: the development of a gaming culture in game centers (arcades) and the birth of the Dragon Quest console game series. The goal: to demonstrate how two phenomena of the same period – the 1980s - but from different contexts have definitively established a "golden age" of Japanese video game music and laid the foundation for what would become the modern Japanese music culture.
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Beep, Tokyo, Softbank, 1984-1989.
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Famicom Tsuushin, Tokyo, ASCII, 1986-1995.
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Critique of Games, http://www.critiqueofgames.net/, (accédé le 26 février 2014).
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