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No. Spécial (2026): CIFEL 2024 : Power and Vulnerability
No. Spécial (2026): CIFEL 2024 : Power and Vulnerability
Published:
2026-06-17
Articles
Gardens of Video Game Criticism (GVGC)
Jesse Aidyn Dugas (Auteur-e)
1-17
PDF (French (Canada))
Platformization of Video Games:
How Roblox, Fortnite and Minecraft are Shaping Gaming Time
Sarah Dethise Martinez (Auteur-e)
18-39
PDF (French (Canada))
Rethinking Comfort Beyond Cosy Gaming:
Saving the Feel-Good from Capitalism
Emmanuelle Lescouet, Amélie Vallières, Pierre Gabriel Dumoulin (Auteur-e)
40-61
PDF (French (Canada))
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