World of Warcraft Dramaturgical Approach

a Drama that Plays with its Own Limits

Authors

  • Victor Cayres Université fédérale de Bahia Auteur-e
  • Adolfo Duran Université fédérale de Bahia Auteur-e

Keywords:

Video Games, World of Warcraft, MMORPG, RPG Tradition

Abstract

Video games Dramaturgical models are not thoroughly mapped yet. In this context, even a computer game like World of Warcraft lacks dramaturgical analysis. In this paper, we analyse World of Warcraft under a dramaturgical perspective. We support that the dramaturgic composition of World of Warcraft is structured in order to allow game expansions. This means that World of Warcraft is dramaturgically built to incorporate new characters and to expand fictional time and space to create new game experiences.

Author Biographies

  • Victor Cayres, Université fédérale de Bahia

    Victor Cayres is a rechercher at Univerty of State of Bahia (UNEB). He receive his Ph.D in Scenic Arts at Federal University of Bahia (UFBA) researching about World of Warcraft dramaturgy. His research interests are videogames dramaturgy, Game design and educational games.

  • Adolfo Duran, Université fédérale de Bahia

    Adolfo Duran is a researcher at Federal University of Bahia (UFBA), where since 1994 he also serves as an analyst of information technology in the Superintendency of Information Technology. He received his Ph.D. in Computer Science from the Federal University of Pernambuco in 2005. He is member of the Graduate Program in Computer Science at UFBA and his research interests are focused on Formal Methods in Software Engineering, Software Verification, electronic games, and support tools for teaching.

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Published

2016-04-01