Andromeda on the Rocks
Retreading and Resisting Tropes of Female Sacrifice in Tomb Raider
Keywords:
tomb raider, ritual sacriface, damsel in distress, video games, culpabilityAbstract
Based on close textual analysis of Tomb Raider (2013) and Rise of the Tomb Raider (2015), this article uses Georges Bataille’s work on the role of ritual sacrifice to interrogate the video game industry’s depictions of women in need of rescue. Tomb Raider (2013) and its sequel present the endangerment, rescue, and death of women as sites of pleasure for the player; additionally, the player can experience both the role of sacrificer and proxy-sacrifice through gameplay. Through an exploration of these themes, this article ultimately questions the player’s culpability with regards to the proliferation of the female sacrifice trope in games and the treatment of women in game culture.
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