The Ambiguity of Casual Game Parodies
Keywords:
video game, genre, parody, casual game, casual gamer, FarmVille, incremental game, idle game, clicker game, women playerAbstract
This article analyzes three casual game parodies (Cow Clicker, A.V.G.M. and Progress War) which mock the simplistic challenges and the behavioural reward system of casual games like FarmVille. In light of theories on parody, their visual elements, gameplay, and paratexts are analyzed to evaluate their critical potential. The comments posted by their players on forums and blogs, for their part, show that many of them do not detect the irony of these parodies or do not identify their target. In the discussion section, Bogost’s theory on the efficiency of procedural rhetoric is therefore nuanced with the idea that it should be complemented by an appropriate visual and textual rhetoric for it to work properly. The article also questions the subversive potential of the studied parodies by highlighting the fact that they do not only denigrate the simplistic and manipulative mechanics of casual games, but also the women players to whom these games are primarily addressed and who are still, to this day, marginalized in the gaming culture. The article finally develops the idea that casual game parodies lost their subversive appeal since they multiplied and evolved into a video game genre devoid of critical intent called “clicker games”, “idle games” or “incremental games”.
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