Représenter les espaces de la Seconde Guerre mondiale dans les FPS
des cadres inadaptés
Keywords:
Reprensentation, Memory, Space, Space balance, World War IIAbstract
This article examines the spatial representations of the Second World War in the FPS genre. Based on an exhaustive analysis of single-player and multiplayer environments of three franchises, the aim is to show the discourses, conscious or induced by videogame spaces. The article proposes an analysis of the most immediately observable elements, as well as those designers consider to be unthought of, but which together construct a specific imaginary and memory of the Second World War.
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2025-04-22
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Copyright (c) 2025 Henri Bazan (Auteur-e)

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.