Marcher sur les platebandes des autres
le processus de design d’environnement vidéoludique chez un artiste-directeur
Keywords:
video game artist, game environment, game development, ethnography, design theoryAbstract
This paper describes the practice of video game environment design beyond technical expertise. We draw from observations made in 2016 at Panache Digital Games studio, where we closely followed an artist-director during game preproduction. Design theories provide a perspective for addressing the reflective, situated, embodied, and transactional aspects of the design process. The description of the artist’s design process studied allows to model the “design-like” and reflective professional practice of video game environment. It helps understand the technical, social, and ethical considerations that motivated him into “trampling over the game design’s flowerbeds” and build interest within his team.
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Copyright (c) 2025 Dave Hawey (Auteur-e)

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.