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No. Spécial (2014): History of Games
No. Spécial (2014): History of Games
Published:
2026-02-04
Introduction
Techno-industrial celebration, misinformation echo chambers, and the distortion cycle
An Introduction to the History of Games International Conference proceedings
Carl Therrien, Martin Picard (Auteur-e)
1-11
pdf
Articles
The Ends of History and the Tyranny of the Algorithm
Stephen Kline (Auteur-e)
12-42
pdf
Arcade-Style Game Design – Pinball’s Connections to Coin-Op Videogames
Christopher Lee DeLeon (Auteur-e)
43-57
pdf
A History of Real-Time Strategy Gameplay From Decryption to Prediction
Introducing the Actional Statement
Simon Dor (Auteur-e)
58-73
pdf
Conserving Portal
Defining and Documenting the Object
Kristin MacDonough (Auteur-e)
74-89
pdf
Exhibiting The Hobbit
A tale of memories and microcomputers
Helen Stuckey (Auteur-e)
90-104
pdf
The Construction of Civilization
Eric Kaltman (Auteur-e)
105-118
pdf
Looking at the history of video games through the prism of ludicisation processes
Sébastien Genvo (Auteur-e)
119-134
pdf
The Casual Revolution of... 1987 Making Adventure Games Accessible to the Masses
Jonathan Lessard (Auteur-e)
135-155
pdf
Unrepresented and Under-represented Video Game History
Mark J. P. Wolf (Auteur-e)
156-161
pdf
Preserving Game History at The Strong’s International Center for the History of Electronic Games
Jon-Paul C. Dyson (Auteur-e)
162-167
pdf
Game Engines and Game History
Henry Lowood (Auteur-e)
179-198
pdf
Interview
Interview with Warren Spector
Carl Therrien, Warren Spector (Auteur-e)
168-178
pdf
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