Is Game Design for Everybody?
Women and Innovation in Video Games
Mots-clés :
jeu vidéo, conception de jeu, gendre, diversité, équipe de travail, innovationRésumé
Les jeux vidéo sont une nouvelle forme de divertissement qui permet une interactivité sans précédent et qui détient un vaste potentiel inexploité. La majorité des joueurs sont désormais des femmes, mais ces dernières demeurent sous-représentées à l'intérieur des jeux et dans les équipes de conception de l’industrie. Or, il fut démontré que les équipes diversifiées font preuve davantage d’innovation et comprennent mieux les nouveaux marchés. En se basant sur ses 13 ans d’expérience au sein de l’industrie du jeu, l'auteure se sert de divers exemples personnels pour montrer les bénéfices d’une équipe diversifiée en termes de ratio hommes/femmes. Elle défend également l’idée que l'industrie du jeu a besoin de plus de femmes pour atteindre son plein potentiel. L’auteure met enfin en évidence quatre barrières qui empêchent les femmes de percer dans l'industrie du jeu et suggère des solutions pour les surmonter.
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