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No. Spécial (2025): VFX and Fans: Participatory Culture and the Industry / Development and Reception of Video Game Environments
No. Spécial (2025): VFX and Fans: Participatory Culture and the Industry / Development and Reception of Video Game Environments
Published:
2025-03-03
Articles
Fans vs Paramount
Les multiples visages de Sonic
Christopher Noel, Réjane Hamus-Vallée (Auteur-e)
PDF (French)
Will Fans Blend:
Issues of Access and Participatory Culture within Online Visual Effects Tutorials
Benjamin Pinsent (Auteur-e)
PDF (French)
Introduction
Introduction
Jean-Pierre Flayeux, Réjane Hamus-Vallée, Marc Joly-Corcoran (Auteur-e)
PDF (French)
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