Diversity without Defense

Reframing Arguments for Diversity in Games

Authors

  • Adrienne Shaw Temple University Auteur-e

Keywords:

video game, feminism, representation, gender, sexuality, diversity

Abstract

Most media studies arguments for the representation of marginalized groups have focused on exploring why more diversity in cultural texts is important. Points that have been made encompass everything from claims of direct media effects to analyzing how trends in representation reinforce hegemonic norms. Because of this, we tend to only see diversity as being possible when a strong “good business sense” case can be made. In contrast, by treating diversity, rather than pluralism, as the expected norm, we can begin to think more creatively about representation beyond niche marketing and simplistic assumptions about what “good” and “bad” representations are.

Author Biography

  • Adrienne Shaw, Temple University

    Adrienne Shaw is an Assistant Professor in Temple University’s Department of Media Studies and Production, a member of the Klein College Media and Communication graduate faculty. Her book Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (University of Minnesota, 2014) won the 2016 Outstanding Book Award from the Popular Communication Division of the International Communication Association. She also co-edited Queer Game Studies (University of Minnesota Press, 2017) with Bonnie Ruberg and Queer Technologies (Routledge, 2017) with Katherine Sender. Her ongoing research project is the LGBTQ Game Archive (www.lgbtqgamearchive.com).

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Published

2017-07-01