Diversity without Defense
Reframing Arguments for Diversity in Games
Keywords:
video game, feminism, representation, gender, sexuality, diversityAbstract
Most media studies arguments for the representation of marginalized groups have focused on exploring why more diversity in cultural texts is important. Points that have been made encompass everything from claims of direct media effects to analyzing how trends in representation reinforce hegemonic norms. Because of this, we tend to only see diversity as being possible when a strong “good business sense” case can be made. In contrast, by treating diversity, rather than pluralism, as the expected norm, we can begin to think more creatively about representation beyond niche marketing and simplistic assumptions about what “good” and “bad” representations are.
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