Diversity without Defense
Reframing Arguments for Diversity in Games
Mots-clés :
jeu vidéo, féminisme, représentation, genre, sexualité, diversitéRésumé
La plupart des études portant sur la représentation des groupes marginalisés dans les médias cherchent à comprendre pourquoi plus de diversité est nécessaire. Les arguments avancés comprennent non seulement ceux fondés sur l’idée que les représentations ont des effets directs sur leur audience, mais aussi ceux qui analysent comment les représentations médiatiques renforcent les normes hégémoniques. Pour cette raison, nous avons tendance à voir la diversité comme étant possible seulement lorsqu’elle fait partie d’une stratégie commerciale. En revanche, poser la diversité, plutôt que le pluralisme, comme la norme permet de penser la représentation des groupes marginalisés de manière plus créative, sans la concevoir comme une stratégie de marketing ciblé et sans faire de présupposition sur ce qu’est une bonne ou mauvaise représentation.
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