Diversity without Defense

Reframing Arguments for Diversity in Games

Auteurs-es

  • Adrienne Shaw Temple University Auteur-e

Mots-clés :

jeu vidéo, féminisme, représentation, genre, sexualité, diversité

Résumé

La plupart des études portant sur la représentation des groupes marginalisés dans les médias cherchent à comprendre pourquoi plus de diversité est nécessaire. Les arguments avancés comprennent non seulement ceux fondés sur l’idée que les représentations ont des effets directs sur leur audience, mais aussi ceux qui analysent comment les représentations médiatiques renforcent les normes hégémoniques. Pour cette raison, nous avons tendance à voir la diversité comme étant possible seulement lorsqu’elle fait partie d’une stratégie commerciale. En revanche, poser la diversité, plutôt que le pluralisme, comme la norme permet de penser la représentation des groupes marginalisés de manière plus créative, sans la concevoir comme une stratégie de marketing ciblé et sans faire de présupposition sur ce qu’est une bonne ou mauvaise représentation.

Biographie de l'auteur-e

  • Adrienne Shaw, Temple University

    Adrienne Shaw is an Assistant Professor in Temple University’s Department of Media Studies and Production, a member of the Klein College Media and Communication graduate faculty. Her book Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (University of Minnesota, 2014) won the 2016 Outstanding Book Award from the Popular Communication Division of the International Communication Association. She also co-edited Queer Game Studies (University of Minnesota Press, 2017) with Bonnie Ruberg and Queer Technologies (Routledge, 2017) with Katherine Sender. Her ongoing research project is the LGBTQ Game Archive (www.lgbtqgamearchive.com).

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Publié

07/01/2017